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SWEB451: Game Development

Description:Theoretical and practical issues in the development of video games; fundamental elements of game development; game history and genres; game analysis; game architecture; game engine evaluation; game worlds and their dimensions; character archetypes; character behavior and animation; intelligent behavior; logical and physical game laws; societal and cultural issues
Credit Hours.:3
Text Book: 1. The Art of Game Design: A Book of Lenses, J. Schell, Morgan Kaufmann 2. Core Techniques and Algorithms in Game Design, D. S. Dalmau, Newriders. 3. Game Architecture and Design, A. Rollins and D. Morris
Coordinator: Boumediene Belkhouche
Topics Outline:
  1. What is a good game
  2. Essential elements of a game
  3. Game world
  4. Game genres and game analysis
  5. Game design document
  6. Game maker overview
  7. Game architecture and game engine
  8. Storytelling and narratives
  9. Behavior specification
  10. Societal and cultural issues associated with game
Outcomes:
  1. To identify the various dimensions of a game
  2. To analyze the mechanics of games
  3. To develop a complete game design document
  4. To implement a novel game
  5. To work effectively as members of a term project
Mapping of Topics Outline to Outcomes
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Volume of the Course that Contributes to CIT Students Outcomes(SOs)
Move the mouse over the Students Outcome number to view the Students Outcome text
a b c d e f g h i j k l m n
8% 31% 13% 13% 2% 13%2% 0% 6% 0% 0% 0% 0% 8%
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